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How can I turn off Fragment pre-pass function for comparison? A GPU bug on GPU G925 with the game Delta force mobile

We have a problem on G925 with the game Delta force mobile. We have a lot of GPU spikes in case that there are a lot of alpha test drawcalls with stacking mesh (meshes overlap with each other),
In are streamline we find the load/store unit issue is very high compare to other games, and compare to G715. 

In summary we doubt we have a problem with HSR function described below in 
https://developer.arm.com/community/arm-community-blogs/b/mobile-graphics-and-gaming-blog/posts/immortalis-g925-the-fragment-prepass

How to turn off the HSR function from user side? Also it would be very nice if we can get some clues on this issue from here. Thanks very much!

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