for tile based rendering, I have a question that how the tile list is created. And I can not figure it out where the FrameData or parameter buffer is. Is it associated with some software variables from driver?
The tile list is created by the hardware, and the memory for it is managed internally by the driver. Ultimately as this is all handled internally you should just be able to render without worrying about the tile specifics. What are you wanting/needing to access the data for?