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Hi guys,
May I know more details about 'read stall cycles' and 'write stall cycles' in Mali External Bus Stalls chart in streamline cature?
For my games, I always have write stall cycles significantly larger than read stall cycles.
Can someone tell me more about the Mali External Bus Stalls chart? Even if it's not a profiling issue, I'm curious as an intellectual curiosity :)
Thanks!
Thanks to your answer, I solved a lot of issues! The overdraw value of the PA report is still incomprehensible. However, the overdraw value could be checked through the 'Fragments/pixel' value, which is the thread unit of the Mali G78 template.
-Jinho
The overdraw value of the PA report is still incomprehensible
I'll investigate that one here. If you are able to share an export of your Streamline capture it will help us reproduce exactly the issue you are seeing. Feel free to get in touch at mobilestudio@arm.com.
Thanks, Pete