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Issues with Graphics Analyzer

I am seeing a lot of weird behaviours in the Graphics Analyzer program currently.

I have one Major problem and an additional annoyance.

My major problem is that vertex count per frame seems to be broken.

it is showing each frame with a total vertex count since the start of the application.
Which is either broken or not helpful.

My second annoyance is how the graph window is broken.


Is this somehow a local issue to my machine?
Is anyone else having these issues?

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  • Hi Steven, 

    We've debugged the reason for the shader counts not resetting. This occurs for shaders where the shaders themselves have been deleted (i.e. they only exist as part of a linked program object). You can workaround the issue in the interim by not deleting shaders until the programs using the shader are deleted.

    We're currently planning a patch release to fix both of these issues which should be out ~ mid July. 

    Kind regards, 
    Pete

Reply
  • Hi Steven, 

    We've debugged the reason for the shader counts not resetting. This occurs for shaders where the shaders themselves have been deleted (i.e. they only exist as part of a linked program object). You can workaround the issue in the interim by not deleting shaders until the programs using the shader are deleted.

    We're currently planning a patch release to fix both of these issues which should be out ~ mid July. 

    Kind regards, 
    Pete

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