We are running a survey to help us improve the experience for all of our members. If you see the survey appear, please take the time to tell us about your experience if you can.
Hi!I'm trying to get working multisampled FBO on Samsung Galaxy S10+ with Mali-G76 (Android 10).Minimal example from spec fails with GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT (8D56) for me.Tried it with 256x256, 1024x768, 4 samples, GL_MAX_SAMPLES_EXT is 4.I'm building app with gl2.h and gl2ext.h and ndk-r19c.
OpenGL version: OpenGL ES 3.2 v1.r19p0-01rel0.###other-sha0123456789ABCDEF0### Compatibility profileMy desired setup is:- bind texture to COLOR_ATTACHMENT_0 (with glFramebufferTexture2DMultisampleEXT)
- bind d24s8 multisampled renderbuffer to both DEPTH_ATTACHMENT and STENCIL_ATTACHMENT (create with glRenderBufferStorageMultisample, bind with glFramebufferRenderBuffer)
Is there any detail I missed about using this extension?
Super, thanks for confirming this was the issue! :)