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Latest Mali OpenGL ES Emulator 3.0.4 doesn't support GL_ARM_shader_framebuffer_fetch or gl_LastFragColorARM

OpenGL ES Emulator Version 3.0.4 Windows 64-bit Windows 64-bit
Released: November 29, 2019

downloaded from here:

A demo that can reproduce that issue:
https://github.com/zwcloud/OpenGLES-FrameBufferFetch

Just open DeferredShading/DeferredShading.sln in VS2019, build and run it. A red vec4(1,0,0,0) triangle will show up: it means that GL_ARM_shader_framebuffer_fetch are not defined.

See the fragment shader here:
https://github.com/zwcloud/OpenGLES-FrameBufferFetch/blob/f117b8e412db909774fea7951a45e809112b62b0/DeferredShading/DeferredShading.cpp#L24

You can also remove #if GL_ARM_shader_framebuffer_fetch to be convinced:

> error C1503: undefined variable "gl_LastFragColorARM"

I cannot understand why an ARM OpenGLES emulator doesn't support its own extension GL_ARM_shader_framebuffer_fetch, that's ridiculous.

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