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glGetProgramBinary unsupported?

When I query the binary, I really get a binary and nothing human readable. I was expecting to see the generated assembly code like how Nvidia returns it. It's really difficult to write a maxFLOPS test without seeing this assembly. Moreover the Midgard architecture is a mixmatch between old school VLIW and scalar so I never know whether scalar or vector MULs are being generated from my code.

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  • Btw, what is the difference between shortest and longest path?

    Shortest path assumes no conditional block or loop is executed (irrespective of the actual values of those conditions), so it's the shortest instruction sequence from main entry to the end of the program - but can be optimistic.

    Longest path assumes every conditional block is executed once, but it doesn't understand loops, so in your case reports -1 as an unknown value.

    HTH,
    Pete

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  • Btw, what is the difference between shortest and longest path?

    Shortest path assumes no conditional block or loop is executed (irrespective of the actual values of those conditions), so it's the shortest instruction sequence from main entry to the end of the program - but can be optimistic.

    Longest path assumes every conditional block is executed once, but it doesn't understand loops, so in your case reports -1 as an unknown value.

    HTH,
    Pete

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