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Hi, I now use the fbdev window system, I assign a fbdev_pixmap structure configured corresponding content, pass it to eglCreatePixmapSurface function, but get to the error information 0x0000300A Such as: Error: eglCreatePixmapSurface failed Error: 0x0000300A I will be how to configure fbdev_pixmap structure content, there is no successful example sent to me ah? Thank you
Hi yueliu,
The correct definition of the fbdev_pixmap can be found at https://github.com/Pivosgroup/buildroot-linux/blob/master/package/amlogic/opengl/src/include/EGL/fbdev_window.h for you to use. Within the same repo, there are also references to the use of the eglCreateImageKHR function you are hoping to make use of https://github.com/Pivosgroup/buildroot-linux/blob/a083da1c0a7bf153e8e43bf38f2a41efdafb5f63/package/amlogic/opengl/src/include/EGL/eglext.h.
I hope this is helpful,
Rich