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MGD: No trace data to display

     Now I just wanna to test with Mali Graphics Debugger, But it seems some wrong happen to me because it shows "No trace data to display" in main window. My target device is Google Nexus 10 and get rooted and host system is Win7.

     I did all steps follows "Mali Graphics Debugger v1.2.1 User Guide.pdf".

    

     During my running the commands follows, it seems no special log out, I even can not know if i'm succeed or not from log.

                                       

     Two lines log out after run mgddaemon: "waiting for an interceptor o connect..." , "waiting for a connection from the host on port 5002".

    

     Then I set the target IP in "Debug->set target IP" to 127.0.0.1 and set the port to 5002. there is only on line log out in Console window: set IP to 127.0.0.1:5002.

     Then I launch my game on target device(nexus 10).

    

     After getting in game , I do "Debug->connect to target " or press button "connect to target and start tracing" to connect to target and a new window named "Capturing 127.0.0.1:5002" displayed with a tip "No trace data to display" shown. And one line log shown in console window :"Daemon is version :A006" and one line log shown in cmd.exe :"Host connected." (I noticed someone else have a log "a client connected" in forum but this log never displays in my process.).

     Almost nothing else shown in MGD.

Could anyone figure out my problem?

My appreciate for your answer!

Thanks!

Parents
  • Hi elson,

    Can you let me know if there is any output when you first connect the host to the target, before running your game, after first making sure that the app is force killed using either the task switcher or the settings app, or indeed a reboot? Also can you provide a logcat output showing when you open the game?

    As for the question about set target IP, because you see the "Host connected" output from the daemon this is all working fine.

    Thanks,

    Chris

Reply
  • Hi elson,

    Can you let me know if there is any output when you first connect the host to the target, before running your game, after first making sure that the app is force killed using either the task switcher or the settings app, or indeed a reboot? Also can you provide a logcat output showing when you open the game?

    As for the question about set target IP, because you see the "Host connected" output from the daemon this is all working fine.

    Thanks,

    Chris

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