This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

YUV to RGB conversion Mali-T600

Which between the 2 approaches is better and why?

1. 3 YUV textures and shader code

2. YUV image of GL_OES_EGL_image_external

Parents
  • Color conversion is automatically applied as OpenGL ES only really understands RGB. As per my first post note that there is no such thing as off-the-shelf "YUV" (or more accurately Y'CbCr) - every vendor camera and video block does it slightly differently (BT.601, BT.607, wide gamut, narrow gamut, to name but a few of the options) - so the channel chromatic conversion weights are determined as part of the platform specific integration.

Reply
  • Color conversion is automatically applied as OpenGL ES only really understands RGB. As per my first post note that there is no such thing as off-the-shelf "YUV" (or more accurately Y'CbCr) - every vendor camera and video block does it slightly differently (BT.601, BT.607, wide gamut, narrow gamut, to name but a few of the options) - so the channel chromatic conversion weights are determined as part of the platform specific integration.

Children