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Why was EGLImage/gbuffer support removed from the Mali Android SDK after v1.4?

Is this not the correct approach to asynchronous texture loading on Android?

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  • Sorry, apparently I hadn't signed up for notifications, so I didn't realize anyone had answered me.  This is all great info.  I think I confused the Linux SDK with the Android SDK, and I got worried that there's some issue with EGLImage -- my mistake.

    I've tried context sharing before, but I'm under the impression that it isn't universally supported, and I still need to support OpenGL ES 2.0 for now.  I'll be looking into PBOs for the future though.

    Thanks to everyone for their thoughtful replies.

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  • Sorry, apparently I hadn't signed up for notifications, so I didn't realize anyone had answered me.  This is all great info.  I think I confused the Linux SDK with the Android SDK, and I got worried that there's some issue with EGLImage -- my mistake.

    I've tried context sharing before, but I'm under the impression that it isn't universally supported, and I still need to support OpenGL ES 2.0 for now.  I'll be looking into PBOs for the future though.

    Thanks to everyone for their thoughtful replies.

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