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Why was EGLImage/gbuffer support removed from the Mali Android SDK after v1.4?

Is this not the correct approach to asynchronous texture loading on Android?

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  • Hi cgrant78,

    I would just add that EGLImage is useful for more than just asynchronous upload, for example making image data available to GLES from external sources such as a camera, so its inclusion in the SDK doesn't depend only on its relevance to uploading textures asynchronously.

    Hope this helps,

    Chris

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  • Hi cgrant78,

    I would just add that EGLImage is useful for more than just asynchronous upload, for example making image data available to GLES from external sources such as a camera, so its inclusion in the SDK doesn't depend only on its relevance to uploading textures asynchronously.

    Hope this helps,

    Chris

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