Arm Community
Site
Search
User
Site
Search
User
Support forums
Mobile, Graphics, and Gaming forum
EGL Error : Could not create the egl surface: error = 0x300b
Jump...
Cancel
Locked
Locked
Replies
6 replies
Subscribers
137 subscribers
Views
29256 views
Users
0 members are here
OpenGL ES
Mali-GPU
Mali-400
Options
Share
More actions
Cancel
Related
How was your experience today?
This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion
EGL Error : Could not create the egl surface: error = 0x300b
Wick Wire
over 12 years ago
Note: This was originally posted on 18th March 2013 at
http://forums.arm.com
Hi,
I have a Cubieboard embedded system:
http://cubieboard.org/
1G ARM cortex-A8 processor, NEON, VFPv3, 256KB L2 cache Mali400, OpenGL ES GPU 512M/1GB DDR3 @480MHz HDMI 1080p Output 10/100M Ethernet 4Gb Nand Flash 2 USB Host, 1 micro SD slot, 1 SATA, 1 ir 96 extend pin including I2C, SPI, RGB/LVDS, CSI/TS, FM-IN, ADC, CVBS, VGA, SPDIF-OUT, R-TP.. Running Android, Ubuntu and other Linux distributions
The cubieboard is based on the AllWinner A10 SoC and this is what is available as documentation:
http://linux-sunxi.org/A10
http://linux-sunxi.org/Mali400
It uses Mali-400 MP for graphics - and I'm trying to use the Qt5 graphics framework with it.
Following the second link and installing the mali-libs from sunxi I'm able to display the coloured triangle and obtain the es_info2 output as stated.
When attempting to run a Qt5 App using the EGLFS platform, I'm getting:
EGL Error : Could not create the egl surface: error = 0x300b
So far I've managed to translate this error
0x300b
to
EGL_BAD_NATIVE_WINDOW
but haven't got a clue about what it means and to solve it.
If anyone has any idea of why the error is showing, and how to fix it - please let me know.
Thanks in advance!
Parents
Michael McGeagh
over 12 years ago
Note: This was originally posted on 24th May 2013 at
http://forums.arm.com
There is a difference between X11, and what we call 'framebuffer', or fbdev_window.
If you have setup the device to use the X windowing system, then instead of setting up EGL to pass in a window that is of type fbdev_window, but you would want to create an X11 window and pass that into EGL instead. (Note it will allow you to use fbdev with an X11 environment, but there is no guarantee what the output may do)
Similarly, the reverse is true if you are running in fbdev mode, without X support. You will need to setup EGL to take in an fbdev_window instead of an X11 window.
I hope that clarifies a few things, please feel free to contact us further if you need further assistance.
Cancel
Vote up
0
Vote down
Cancel
Reply
Michael McGeagh
over 12 years ago
Note: This was originally posted on 24th May 2013 at
http://forums.arm.com
There is a difference between X11, and what we call 'framebuffer', or fbdev_window.
If you have setup the device to use the X windowing system, then instead of setting up EGL to pass in a window that is of type fbdev_window, but you would want to create an X11 window and pass that into EGL instead. (Note it will allow you to use fbdev with an X11 environment, but there is no guarantee what the output may do)
Similarly, the reverse is true if you are running in fbdev mode, without X support. You will need to setup EGL to take in an fbdev_window instead of an X11 window.
I hope that clarifies a few things, please feel free to contact us further if you need further assistance.
Cancel
Vote up
0
Vote down
Cancel
Children
No data