We are running a survey to help us improve the experience for all of our members. If you see the survey appear, please take the time to tell us about your experience if you can.
varying vec2 v_texcoord;uniform sampler2D u_texture;vec3 grainNoise(in vec3 color, in float intensity){ float variation = v_texcoord.x * v_texcoord.y * 1000.0; variation = mod(variation, 13.0) * mod(variation, 123.0); float grain = mod(variation, 0.01); vec3 result = color + color * clamp(0.1 + grain * (intensity * 100.0), 0.0, 1.0); return result;}void main(){ vec3 color = texture2D(u_texture, v_texcoord).rgb; color = grainNoise(color, 1.0); gl_FragColor = vec4(color, 1.0);}