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random number with mali 400 mp
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random number with mali 400 mp
Fernando Sanchez
over 11 years ago
Note: This was originally posted on 22nd November 2012 at
http://forums.arm.com
I am having no success into generating random noise with the MALI 400 MP GPU, the code I'm using is next which works with all the other GPU vendors I've tried.
On this specific GPU will return just a few cross screen dotted thin lines with a wide space between them, instead of the expected random noise.
float rand(vec2 co)
{
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
}
void main()
{
vec3 color = texture2D(u_texture, v_texcoord);
vec3 noise = vec3(
rand(gl_FragCoord.st / 1000.0
)
);
gl_FragColor = vec4(color + noise, 1.0);
}
Is there something to take into account in this specific GPU hardware?
Thanks
Parents
Fernando Sanchez
over 11 years ago
Note: This was originally posted on 24th November 2012 at
http://forums.arm.com
I've tried to limit the values for
frac
and
sin
, but I didn't get the expected results.
Is there an example of how to produce random simple grainy noise with this GPU model?
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Fernando Sanchez
over 11 years ago
Note: This was originally posted on 24th November 2012 at
http://forums.arm.com
I've tried to limit the values for
frac
and
sin
, but I didn't get the expected results.
Is there an example of how to produce random simple grainy noise with this GPU model?
Cancel
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0
Vote down
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