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Tips & Tricks: OpenGL vs. OpenGL ES
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Tips & Tricks: OpenGL vs. OpenGL ES
guestposter guestposter
over 11 years ago
Note: This was originally posted on 15th October 2009 at
http://forums.arm.com
As we come up with various tips and hints that might help application developers working on Mali GPUs we will be posting them here so that you have instant access to them prior to the hints being turned into formal knowledgebase articles or other documentation.
If there are questions that you have, we will do our best to answer them in a timely manner.
This first topic will cover general differences between coding for the OpenGL (desktop graphics library) and OpenGL ES (embedded system graphics library) APIs from Khronos...
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Sara Johnson
over 11 years ago
Note: This was originally posted on 10th July 2011 at
http://forums.arm.com
Ahh glad I came to this thread. Once I used [font=arial, sans-serif][size=2]vertex arrays and vertex buffer objects this immediately fixed some of the issues I was having.[/size][/font]
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Sara Johnson
over 11 years ago
Note: This was originally posted on 10th July 2011 at
http://forums.arm.com
Ahh glad I came to this thread. Once I used [font=arial, sans-serif][size=2]vertex arrays and vertex buffer objects this immediately fixed some of the issues I was having.[/size][/font]
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