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How can i use ASTC in Emulator_v1.2
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Adaptive Scalable Texture Compression (ASTC)
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How can i use ASTC in Emulator_v1.2
jooyoung jung
over 12 years ago
Note: This was originally posted on 21st May 2013 at
http://forums.arm.com
Hi.
i don't know astc load.
i tryed as follows.
step1 . PNG file compressed using Mali_Compress_tool ( 768X512 PNG file -> Very fast block: 4X4 Low Dynamic Range )
Output file: test.astc
step2. Using glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, 768, 512, 0, astc_size, imageData)
[size=2]GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));[/size]
GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
GL_CHECK(glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
astc_size : file size
FILE *f = fopen(filename, "rb");
fseek(f, 0L, SEEK_END);
astc_size = ftell(f);
fseek(f, 0L, SEEK_SET);
[size=2]
[/size]
[size=2]imageData[/size][size=2] : [/size]
[size=2]imageData[/size][size=2] [/size]= (unsigned char*) malloc(size);
fread([size=2]imageData[/size][size=2] [/size], astc_size , 1, f);
error occurs in the [size=2]glCompressedTexImage2D[/size]
[size=2]
[/size]
[size=2]How can i load ASTC file?[/size]
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Chris Varnsverry
over 12 years ago
Note: This was originally posted on 24th May 2013 at
http://forums.arm.com
Hi Jooyoung,
Sorry to hear you're having trouble. A few questions:
Can you let us know what the error returned by glGetError() is?
Also your snippet is incomplete, so can you confirm that the texture has been generated, bound, and no errors have occured up to the glCompressedTexImage2D call?
Thanks,
Chris
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Chris Varnsverry
over 12 years ago
Note: This was originally posted on 24th May 2013 at
http://forums.arm.com
Hi Jooyoung,
Sorry to hear you're having trouble. A few questions:
Can you let us know what the error returned by glGetError() is?
Also your snippet is incomplete, so can you confirm that the texture has been generated, bound, and no errors have occured up to the glCompressedTexImage2D call?
Thanks,
Chris
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