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Shader Development tools: syntax checking is useless

Note: This was originally posted on 25th January 2013 at http://forums.arm.com

Environment:

OS: Windows XP SP3 Build-2600
GPU: GeForce GTX 550 Ti
Shader Development tools: 1.3.0.8592_Beta
Mali Offline Shader Compiler:  v4.0.0
Emulator: OpenGL_ES_Emulator_1.3.0.7490_Win32.msi
Eclipse: 3.7.0



Problem:

Enable Offline Shader Compile, but the syntax checking is useless.

First, i run the malisc.exe, an error occur which reported that: " lack msvcr100.dll", then i download the dll and copy to system32-dir. After that,  i run malisc.exe in cmd successfully, but the syntax checking is also useless.

Then i checked the path of malisc.exe, i tried something below to make sure the plugin(Shader Development tools) do execute the  malisc.exe:
1, Edit malisc.exe, break it;
2, Write some shader in eclipse, the save, and then an error window jump out to show some message like "bad exe format".
3, So, i think the path is correct.

With the same error-shader-file, i use malisc.exe to compile it in cmd, it report the syntax  error, but nothing happened in eclipse.

Could i enable debug mode or get a debug-version to check and supply the log?
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