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Shader Development Studio Configuration
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Shader Development Studio Configuration
Andrea Tortorella
over 12 years ago
Note: This was originally posted on 20th July 2012 at
http://forums.arm.com
Hi,
I'm trying to configure the shader development studio, following the documentation didn't work. After trying different solution proposed in this forum I'm still stuck, with the eclipse dialog:
Please check your Renderer:
- Is the correct one selected in the Shader Preview window?
- Is the address in the Renderer Preferences correct?
- Is the renderer running and waiting for connections?
I've also tried to manually configure the library path as suggested in another thread both on mac and linux
I'm interested in suggestions about how to properly configure the emulator for development on osx.
My system:
eclipse juno
[color=#333333][font=Arial, sans-serif][size=2]OpenGL ES Emulator v1.3.2[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]Shader Development Studio v1.3 Beta[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]osx 10.7[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]nvidia 9400G[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]Mali GPU Offline Shader Compiler v3.0[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]
[/size][/font][/color]
[color=#333333][font=Arial, sans-serif][size=2]Thanks in advance[/size][/font][/color]
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