Please note: We are aware of an issue affecting replies on the Arm Community forums, which may not be loading as expected.

We apologize for any inconvenience and appreciate your patience while we investigate and work to resolve the issue.

Thank you for your understanding.


This discussion has been locked.
You can no longer post new replies to this discussion. If you have a question you can start a new discussion

Can a Mali-G71 use a SSBO in a vertex shader ?

I've been able to set up a SSBO (storage shader buffer object) and use it in both a compute and fragment shaders.

Moreover, I would like to use it directly in a vertex shader :

layout(std140, binding = 3) buffer destBuffer
{
    mediump float data[];
};

However, I get an error message :

The number of vertex shader storage blocks (1) is greater than the maximum number allowed (0)

Is it possible to fix this ?

If not, is there a way to prodive data modified in a compute shader to a vertex shader.

Thank you.