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Shaders View Cycle Esimation: How To Set Target GPU

Hi there,

I've noticed that MGD appears to base its cycle estimation on a Mali-T880 GPU. Is there a way to change the target GPU (to a Mali-400 in my case)?

The cycle estimates from Mali Offline Compiler differ significantly from the ones shown in MGD.

[INFO]:  Using Mali-T880 r2p0 (Mali-T600_r13p0-00rel0) for shader compilation.
Maximum ESSL version: 320.
Supported extensions: GL_ARM_shader_framebuffer_fetch GL_ARM_shader_framebuffer_fetch_depth_stencil GL_EXT_shader_pixel_local_storage GL_OES_EGL_image_external GL_OES_gpu_shader5 GL_OES_texture_buffer GL_OES_texture_cube_map_array GL_ANDROID_extension_pack_es31a GL_EXT_color_buffer_half_float GL_EXT_color_buffer_float GL_KHR_blend_equation_advanced GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_multisample_interpolation GL_OES_texture_storage_multisample_2d_array GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_primitive_bounding_box GL_EXT_shader_io_blocks GL_EXT_tessellation_shader GL_EXT_texture_buffer GL_EXT_texture_cube_map_array .

Thanks!

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