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Dear Sirs,
I am currently trying to understand why I'm not able to load certain bitmaps into an Android ImageView. The current test target is a Huawei M2-A01W that has a Mali T-628 MP4 chip on board. When checking the maximum texture size through a simple OpenGL call, I can see that the result is 8192. But if I try to load a 1920x2764 image it doesn't work but a 1920x2726 does work, so I suppose that I cannot just check the max texture size value, there must be something else.
Maybe you can help me figure out the correct approach.
Cheers!
Valerio