Hi,
To establish more connections using BSD sockets, I need to determine the best approach.
1)Should I implement multiple threads for this purpose? For example, I could use a threading model similar to the following:
https://www.keil.com/pack/doc/mw6/Network/html/group__bsd__routines.html#ga7005ffbeeff92be5394ff3244da79028
2) Alternatively, should I create a server thread and utilize the listen function with a backlog argument greater than 1? If that’s the case, I would need to manage incoming connections using the accept function to ensure they are handled.
listen
accept
3) As I see the Network debug window details, there is a bsd_cb_tcp callback function, but there is no information on how to implement or use it, Is there any resource?
4)How can I get the BSD socket states, such as Established, Connected, or others?"
5)Is there a function to determine the amount of available memory
Dear Andreas Barth,
Thank you so much for your response! I truly appreciate your help. I have a couple of questions that I hope you can assist me with:
osThreadCreate (osThread(Server), (void *)SOCK_STREAM); osThreadCreate (osThread(Server), (void *)SOCK_STREAM); while(1) { osSignalWait (0, osWaitForever); }
listen(sock, 1)
ioctlsocket
Thank you again for your assistance.