Code: char __shuge* ptr; ptr = (char __shuge *)0x00CC2000;
Result: ptr == 0x00332000
Disassembly: MOV R4,#0x2000 MOV R5,#0x00CC MOV DPP2:0x1DAE,R4 MOV DPP2:0x1DB0,R5
Question: Why does Keil use DPP2 here? (if im not mistaken DPP2 is designed for 'near; vars) Why do I get wrong result? How may I fix this to get correct result?
Thank you!