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Using RESET in Debug Script

Hello,
using the "RESET" command in the command window, the simulator works as expected.
1) Setting Breakpoint to function, setting variable values, reading variable values
2) Executing a RESET
3) back to 1)

in case of a debug script, the simulator stops after the RESET command. Even when using the exact same commands in the exact same order as in the command window.

What is to do, so it works in a debug script? (if possible)

thanks
Tobi

Parents
  • Hello Tobi,

    I don't know exactly what you are doing, but a code snippet would be helpful.
    This is what I did:

    DEFINE BUTTON "Test Reset", "RESET"
    

    works fine, and a user function:

    func void testResetFunc(void)
    {
       exec ("RESET");
    }
    

    is also doing its job.

Reply
  • Hello Tobi,

    I don't know exactly what you are doing, but a code snippet would be helpful.
    This is what I did:

    DEFINE BUTTON "Test Reset", "RESET"
    

    works fine, and a user function:

    func void testResetFunc(void)
    {
       exec ("RESET");
    }
    

    is also doing its job.

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