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3d array acces bug

Hello!

I declared 3d array in my Keil project for lpc1788: volatile uint16_t db[16][128][3]. When I read members of the array db[x][y][z] with z < 1 there is no problem. But if I try to read members with z >=1 I always get 0xFFFF, even if they are not equal 0xFFFF (I checked it in debugger). For example:

db[0][1][0] = 0x1515;
uint16_t id_ = db[0][1][0];       //works fine, id_ is equal 0x1515

db[1][0][1] = 0x1515;
uint16_t index_ = db[1][0][1];    //returns index_ equal 0xFFFF


Could anybody explain to me what's wrong?

Regars, Vasilij.

Parents
  • > You've assumed that the 3D array is global.

    Your'e right, I assumed wrongly. Modifying the code in a way that
    the 3D-array is defined inside a function and setting stack
    size smaller than the array size caused a program to fail.
    Anyway, nothing wrong with the compiler, except it would be useful
    if the tools can detect such a condition...

    - Dejan

Reply
  • > You've assumed that the 3D array is global.

    Your'e right, I assumed wrongly. Modifying the code in a way that
    the 3D-array is defined inside a function and setting stack
    size smaller than the array size caused a program to fail.
    Anyway, nothing wrong with the compiler, except it would be useful
    if the tools can detect such a condition...

    - Dejan

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