Micro: STM32F207IG eval board: Keil MCBSTM32F200 Debug adapter: ULINK-Pro connected to Cortex debug 10-pin Debugger: uVision 4.23
I'm assuming that I'm missing something pretty simple in the project debug settings.
If I build and load the Blinky_ULp example project, and look at globals in a watch window, the values update periodically. If I load one of the RL examples, like the HTTP_Demo, the watch window only updates when I stop execution.
Similarly, the Blinky_RTX example updates the RTX Task window, where the HTTP_Demo will not update the task status until execution is stopped.
The HTTP_Demo was originally set up for the ULINK-ME adapter, so I had to change the settings to get it to run with the ULINK-Pro. Is there some setting somewhere that will allow the watch window to be updated periodically while the target is running?
Thanks for any ideas!
Perry