I just start to learn the Cortex M3 using Keil's tool.
My questions are:
1. What are each file types mean? I can not find it in the document.
I have built example code successfully. But there are many file types there (.crf / .axf / .d / .iex / .map / .sct / .lnp etc...)
2. How could I know how many bytes the code needed if it downloadded to the flash?
I am using LPC1768. I would like to see after I modify some code. What it will affect the memory usagea.
There's an incomplete list here: http://www.keil.com/support/man/docs/uv4/uv4_b_filetypes.htm
AXF is an ARM object file format: forums.arm.com/index.php
Try searching at http://infocentre.arm.com for others; or there's always google...
"How could I know how many bytes the code needed"
The information is shown in the output window when the build completes.
See: http://www.keil.com/support/man/docs/uv4/uv4_ex_hello.htm
And: http://www.keil.com/support/man/docs/gsac/