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Keil have any Limitation with Max C files / Code size

Dear Keil Exe..

Can anybudy have technical specification about
MDK-ARM.

My Question is about do you know any limitation/spec
about MDK-ARM that maximum no of (.c) and (.h) files
one project can have, and what is the maximmum code
size it can support.

In my case I am having around now 128-129 .c files and
90+ header files with one integration, and combine
code size would be over 300 KB , I am using LPC2388.

And I have keil restricted comipler (256 Limit), what
should i do further for my project.

-N. John

Parents
  • "code size would be over 300 KB ... I have keil restricted comipler (256K Limit), what should i do"

    Surely the answer is obvious?

    The 256K limit is inadequate for your requirements - by a significant margin - so you need to upgrade it to the next higher available option!

    Clearly this is a question for Keil sales and/or your local distributor: contact details are, surprisingly enough, available via the 'Contact' link on this very web page!

Reply
  • "code size would be over 300 KB ... I have keil restricted comipler (256K Limit), what should i do"

    Surely the answer is obvious?

    The 256K limit is inadequate for your requirements - by a significant margin - so you need to upgrade it to the next higher available option!

    Clearly this is a question for Keil sales and/or your local distributor: contact details are, surprisingly enough, available via the 'Contact' link on this very web page!

Children
  • Thanks Andy..

    I have reached there...

    Put issue here aimed to many developers
    faced this issue , and by using combination
    of comilation options like (cross module optimiztion,
    code optimization level, enabling thumb etc).. will
    it goes to limit of my comilar or not ?

    -N. John

  • Read your licence terms carefully to determine precisely what limits apply, and how.

    It's impossible to say whether optimisations might get you down from over 300K to under 256K - it depends entirely on the nature of your code!

    You're just going to have to try it and see!