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Address of an element of a struct

I have this code:

typedef struct _DLL_struct
   {
   unsigned char DLL_type;
   unsigned char DLL_lenght;
   unsigned char DLL_data_begin;
   } DLL_struct;

unsigned char xdata FskRxBuf[MAX_SIZE_BUFFER];


void main(void)
   {
   DLL_struct *DLL_ptr;   // pointer to cast on the buffer
   unsigned char xdata chacksum_rx;

   DLL_ptr = (DLL_struct *)FskRxBuf;   // cast the struct to the buffer

   checksum_rx = *(&DLL_ptr->DLL_data_begin + DLL_ptr->DLL_lenght);  // read the received checksum
   }

I tried to define a struct pointer and cast it on a plain char buffer to obtain access to the buffer using the fields of the structure.
I run the code on a debugger and get a problem with the address of the structure fields.
Say that FskRxBuf begins at 0x0292, the debugger tells me that the expression &DLL_ptr->DLL_data_begin is 0x92 and not 0x0292 like I thought.
Where is my mistake?

Parents
  • Two reasons for the memory layout:
    - Minimal transistor count.
    - Small instructions.

    For an 8-bit processor without real 16-bit registers, a full 16-bit address is no fun at all. Intel wanted as large part of the application as possible to use 8-bit addresses. Remember that the original C51 did not have any processor cache to handle the extra ticks required to access one or more extra bytes of instruction data from a very, very slow memory.

Reply
  • Two reasons for the memory layout:
    - Minimal transistor count.
    - Small instructions.

    For an 8-bit processor without real 16-bit registers, a full 16-bit address is no fun at all. Intel wanted as large part of the application as possible to use 8-bit addresses. Remember that the original C51 did not have any processor cache to handle the extra ticks required to access one or more extra bytes of instruction data from a very, very slow memory.

Children
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