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Some IDE questions

Hello,

I'm new to the Keil tools and have a few questions.

1. Most of my projects are arranged on my hard disk in a standard hierarchical directory structure. In most IDEs I've used, I can create groups within groups in the project workspace to mimic the same hierarchical structure. However, I can't seem to get the Keil IDE to do this. It seems that all groups must be at the same level, that is, you can't create a group within a group. I can't believe that any modern IDE could be this deficient so I'm sure I'm just not understanding how to do it. So, how can I create groups within groups?

2. In the project workspace, how do I change the name of a target. Calling them Target 1, Target 2, etc. is fairly meaningless. I've tried manually editing the various files created by the IDE but that doesn't do it. And, I can't find any place within the IDE to change this name, nor am I given the option to choose a name when I initially create the project.

3. I'm trying to set up my project for a generic ARM7TDMI-S core - not Atmel or anyone else's implementation of it. However, in the Project options all I see are choices for all the various vendors that have packaged this core in one way or another. So, how do I choose a generic ARM7TDMI-S core?

I'm sure I'll have more questions later. Thanks for your help.

Ray

Parents
  • 2. In the project workspace, how do I change the name of a target

    From the menu, select Project / Components, Environment, Books... You should get a dialog box where the left hand column shows the names of your targets. Double-click on one to edit its name. Click OK.

    (Back in the uV2 days, I managed to do this with a search and replace on the .uv2 files without much difficulty.)

Reply
  • 2. In the project workspace, how do I change the name of a target

    From the menu, select Project / Components, Environment, Books... You should get a dialog box where the left hand column shows the names of your targets. Double-click on one to edit its name. Click OK.

    (Back in the uV2 days, I managed to do this with a search and replace on the .uv2 files without much difficulty.)

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