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using shortcuts to name header files

I tried to use a shortcut(alias) to point to a C header file but uVision2 couldn't resolve the shortcut when opening the project. So I have a shortcut with the name header.h that can point to header1.h, header2.h, and so on, but Uv2 can't figure out where header.h is pointing. Is there a solution to this beyond the obvious of multiple #includes, etc.?

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  • #if defined HEADER_TO_USE
    
    #if HEADER_TO_USE == 2
    #include "header_2.h"
    #elif HEADER_TO_USE == 3
    #include "header_3.h"
    #else
    #error "Invalid value for HEADER_TO_USE
    #endif
    
    #else
    #error "HEADER_TO_USE is not defined"
    #endif
    

    You Could define HEADER_TO_USE in a "configuration" header file, included before all others, on the command line, or via the Project options (eg, using different Targets).

    Note the use of #else clauses to catch missing or invalid definitions;

    Note also that it's best to avoid values 0 and 1 - as these are often used as defaults when a symbol is defined (especially on the command line) without assigning a specific value...

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  • #if defined HEADER_TO_USE
    
    #if HEADER_TO_USE == 2
    #include "header_2.h"
    #elif HEADER_TO_USE == 3
    #include "header_3.h"
    #else
    #error "Invalid value for HEADER_TO_USE
    #endif
    
    #else
    #error "HEADER_TO_USE is not defined"
    #endif
    

    You Could define HEADER_TO_USE in a "configuration" header file, included before all others, on the command line, or via the Project options (eg, using different Targets).

    Note the use of #else clauses to catch missing or invalid definitions;

    Note also that it's best to avoid values 0 and 1 - as these are often used as defaults when a symbol is defined (especially on the command line) without assigning a specific value...

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