Hello, I have a problem with extracting data from *.m51 to build simulator. There are some library code in *.m51, placed in segments: LIB_CODE and LDIV. I guess it's length and address depends on which KEIL *.lib files are used. Do you have any idea what should I do when simulator comes to lib part? Is there a possibility to enter in library code and debug? I don't have a source of KEL lib files, and don't know their order in LIB_CODE segment.. Best regards, Branislava
Debugger needs *.lst file. No, it doesn't. If you don't trust, feel free to try for yourself: kill all the *.lst files from a Keil project, then run it in the Keil integrated debugger --- works like a charm.
if you need to see it in an emulator, load the CEIBO ICE code and try it. (it runs as a simulator when no hardware is connected. Erik
yes, KEIL debugger is working without *.lst file :) .. but we have "special request" to use lst (and still don't know would we get source code for simulator...) Thank you all.. Brana
(and still don't know would we get source code for simulator...) I am sure there is some simulator where someone will sell you the source code. I can suggest a few. expecting someone that has invested time (= money) in coding a simulator to give it to for free you is silly. This "modern" idea "I want the best money can buy for free" does not make sense Erik
"but we have 'special request' to use lst" Why? Again: the OBJ is what you need, so use it! "know would we get source code for simulator" You don't need the source! Keil provides and interface whereby you can add your special features to the standard uVision Simulator - look up AGSI in the knowledgebase.