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FATAL - GLES: (checkMissingVersions 2455) Couldn't find symbol 'glUniformSubroutinesuiv' in 'libGL.so.1' (required for version of GL)!
FATAL - GLES: (checkMissingVersions 2455) Couldn't find symbol 'glProgramUniformMatrix2dv' in 'libGL.so.1' (required for version of GL)!
FATAL - GLES: (checkMissingVersions 2455) Couldn't find symbol 'glUniform3d' in 'libGL.so.1' (required for version of GL)!
FATAL - GLES: (checkMissingVersions 2455) Couldn't find symbol 'glProgramUniformMatrix3x2dv' in 'libGL.so.1' (required for version of GL)!
FATAL - GLES: (checkMissingVersions 2455) Couldn't find symbol 'glProgramUniform3f' in 'libGL.so.1' (required for version of GL)!
.....
FATAL - GLES: (checkMissingVersions 2455) Couldn't find symbol 'glVertexAttribL3d' in 'libGL.so.1' (required for version of GL)!
FATAL - GLES: (checkMissingVersions 2455) Couldn't find symbol 'glDeleteProgramPipelines' in 'libGL.so.1' (required for version of GL)!
FATAL - GLES: (checkMissingVersions 2455) Couldn't find symbol 'glGetProgramResourceiv' in 'libGL.so.1' (required for version of GL)!
GL renderer: [Mesa DRI Intel(R) HD Graphics 5500 (Broadwell GT2) ]
GL vendor:[Intel Open Source Technology Center]
GL version: [3.0 Mesa 11.2.0]
GL shading language version: [1.30]
FATAL - GL33Backend: (bindGLTextureToTargetAndTextureUnit 1369) Could not bind texture. This should never happen. Catastrophic GLES-GL desynchronisation is about to occur. GLError = 0x0500
FATAL - Exception thrown in egl::IApi::eglMakeCurrent -> Underlying OpenGL error in GL33Backend. See Fatal error logs for full details. This is probably a programming error, so please report it
FATAL - Exception thrown in GLES32Api::glGetString -> Underlying OpenGL error in GL33Backend. See Fatal error logs for full details. This is probably a programming error, so please report it
glGetError() = 1280 at line 78 of main.cpp
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it is run with OpenGL ES Emuloator v3.0.1 on Ubuntu 16.04
so many error
How do I fix it?