I've just downloaded streamline for debugging recently to check my game performance. I use Unity. When I import the lib files from symbols then analyze, this error show up after a while
About Unity setup, this is the config when build
From Streamline, this is my setup. My device run on ARM64 architecture:
Did I do any steps uncorrectedly? Thanks for all your helps in advance
Edit: I remove the libmain.so then everything works, though I don't know if there is anything missing in when I debug the call paths section. And still don't know why that lib is error
Thanks for your information. Fortunately, I can still figure out the problem without that library
Can't wait to update to your next release
Arm Mobile Studio 2023.4 is now available - please can you give that a try and let us know if you still have problems?