I am running the below sample vulkan app which has a compute shader and fragment shader and capturing streamline counter.
Vulkan/computecullandlod.cpp at master · SaschaWillems/Vulkan · GitHub
The app has a draw() function which invokes the compute shader command and then graphics command. In the streamline which counters reflect this activity?
In the below screenshot I see some activity in non-fragment cycles and fragment cycles. Does this correspond to the compute shader and fragment shader respectively?
Yes, non-fragment includes compute shaders.