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mali offline compiler cannot find entry point for vulkan fragment shader

The fragment shader only has one function:

And I have tried to use the mali offline compier by following commands:

-n <NAME>, --name <NAME>
Name the program entrypoint.

The malioc.exe tells me to use -n or --name, I have tried both, all without luck.

Can someone kindly points out what's going wrong? Thanks!

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