Hey there,
I just started testing ARM mobile studio and I can't quite figure out how to use it correctly with Unity. I managed to capture app data through a development build and streamline. However, if I want to take a look at the CPU call paths, I just see this:
I did generate symbole files with Unity, but how do I import them? It tells me to use the -g compiler option, but I'm not sure how I would use that in Unity?!
And is it possible to caputre GPU data for non-Mali GPUs?
Thanks for any help!
I've used the .\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\mono\Development\Symbols\armeabi-v7a ones in the past, although in 2021.1 it doesn't seem to resolve any symbols in the URP sample project I'm testing on.
Let me follow up with the engineering team and see if we can work out what's missing.
Pete
We've so far failed to get anything sensible out of the symbolized mono libraries from Unity, so for now I think we'd suggest using IL2CPP. This is good for other reasons anyway, as it the only backend with arm64 support, which will soon be mandatory on the Google Play store.
Kind regards Pete