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random number with mali 400 mp

Note: This was originally posted on 22nd November 2012 at http://forums.arm.com

I am having no success into generating random noise with the MALI 400 MP GPU, the code I'm using is next which works with all the other GPU vendors I've tried.
On this specific GPU will return just a few cross screen dotted thin lines with a wide space between them, instead of the expected random noise.

float rand(vec2 co)
{
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
}

void main()
{
vec3 color  = texture2D(u_texture, v_texcoord);
vec3 noise =  vec3( rand(gl_FragCoord.st / 1000.0) );
gl_FragColor = vec4(color + noise, 1.0);
}


Is there something to take into account in this specific GPU hardware?

Thanks