I develop simple 2D sidescroller for mobile devices on Unreal Engine 4 and want to release it on Android and IOS. At the moment, I have a problem with the optimization of the devices, based on Mali GPU.
I have stable 50 fps on the old Nexus 4 and IPhone 5, but on better devices on Mali GPU fps does not rise more, than 12.
Because it is 2D game and it hasn’t lightmass, the transparency - is the only thing that can be the reason of such low fps.
Please, can you give me an advice how can I solve this problem without changing the translucent materials on masked or opaque?
P.S. I really want to get my game to works on Mali GPU based devices, because 60% of the all devices have it.
P.P.S. I didn’t received help on AnswerHub UE4, as well as on the official forums