Last thing for me to test is to successfully profile with Graphic Analyzer, however it seems to not be able to capture my Unity 2022.3 vulkan game.
first some icons are disabled:
when I click on the camera it seems that nothing happens. this is all I can see, but I cannot interact with anything?
if I uncheck show only frames with Features enabled I see something, but I am missing the timeline, which is the most important tool I need
I add more screenshots in case it can help
Vulkan support in Graphics Analyzer is pretty fragile, and the tool is effectively in maintenance and will be retired next year so any issues are unlikely to get fixed. For Vulkan API debug we'd recommend using RenderDoc.
sebas77 said:but I am missing the timeline,
API tracing is very invasive to performance, so the API timing presented in this tool is unlikely to be hugely useful. Why do you think you need it?
Cheers, Pete
I can use RenderDoc on mobile? I Wasn't aware of it.
The timeline gives me the chance to speed up the investigation process, as I can have a cohesive view of what's going on, click on the draw call I am interested in and see how long it takes to be executed in relation to the rest of the frame. I find the best timeline view to be the one provided by intel gpa, also because it is well integrated with unity markers, making it more readable (as I can understand what I am actually rendering in that specific drawcall)
Timing in GA is CPU API call duration, it doesn't tell you about how long things take on the GPU.