I've been trying to get Keil uVision5 to compile code for the FRDM-K64F so it uses the FPU with instructions such as VADD and VMUL.
The code I'm using is the one for the Blinky standalone sample code found in Keil's software pack: MDK5 - FreescaleFRDM-K64F
I've tried changing the "Floating point hardware" option in Keil from "Not Used" to "Use Single Precision", but all I get it to do is use VMOV but still calling __aeabi_dadd and __aeabi_dmul
Any help is welcome!