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RVDS 3.1 - Low Performance using node-locked license
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RVDS 3.1 - Low Performance using node-locked license
Paulo Veronez
over 12 years ago
Note: This was originally posted on 20th June 2013 at
http://forums.arm.com
Hello everybody.
[size=2]I'm working with a legacy application that is compiled with RVDS 3.1 build 1021. [/size]
We have an environment with a license server with 6 floating licenses and one client machine that also have a node-locked license.
I supposed that compiling with a node-locked license would give me better performance. But the compilation time is the triple of the time when I use the license server at the same machine.
[size=2]I believe that I have a unknown problem with this node-locked license. [/size]
[size=2]Am I wrong about the performance using node-locked license?[/size]
Is there a way to improve the performance using this node-locked license?
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Paulo Veronez
over 12 years ago
Note: This was originally posted on 24th June 2013 at
http://forums.arm.com
The network drives were disabled and the compilation time was reduced to 3 hours. However, the compilation time using the floating license is 2,5 hours.
I supposed that using a node-locked license would be faster than the floating license server. Am I wrong?
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Paulo Veronez
over 12 years ago
Note: This was originally posted on 24th June 2013 at
http://forums.arm.com
The network drives were disabled and the compilation time was reduced to 3 hours. However, the compilation time using the floating license is 2,5 hours.
I supposed that using a node-locked license would be faster than the floating license server. Am I wrong?
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