glGetProgramBinary unsupported?

When I query the binary, I really get a binary and nothing human readable. I was expecting to see the generated assembly code like how Nvidia returns it. It's really difficult to write a maxFLOPS test without seeing this assembly. Moreover the Midgard architecture is a mixmatch between old school VLIW and scalar so I never know whether scalar or vector MULs are being generated from my code.

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