In Mali Graphics Debugger there is view with pie chart called memory statistics with break down for different kinds of memory usage.
Where i can get good definition what each type means? especially interesting what framepool and frame internal means, (i`m aware of tiled rendering and that mali need to store some data until buffer swapped but why two kinds), also interesting what is unnamed and default heap, sounds completely uninformative.
>The framepool is storage for intermediate output from vertex shaders and the tiling process before fragment shading
How framepool can reliable measured?
>other memory related to the submission of a frame
can ghosted UBO counted as frame internal?
> This is one area where older drivers would have given you a better breakdown
I`m using OpenGL ES on Mali-T880 and Default heap + Unnamed can go up to 19MB (16% of total), can you suggest any way to reduce it?