Ever wondered if Virtual Reality will really take off this time around, or why it never managed to before? VR is big news all over again and everyone’s talking about its possibilities and all the innovative applications we could use it for. Excitement is rife for the potential but we still have heaps of questions. What’s changed, what still needs to change for it to be really effective and how do we make it happen?
ARM Senior Graphics Architect Sam Martin has written this fantastic whitepaper especially to address these unanswered questions. Starting his career in the games industry and working on a variety of titles and core technology teams across Lionhead, Intrepid and Kuju, Sam later worked on ARM’s Enlighten global illumination solution as Head of Technology at Geomerics. These days Sam spends his time working to enable challenging new content on mobile, with a current major focus on VR…and writing whitepapers for demanding non-techs like me!