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Latest Blogs
  • The Birth & Evolution of Cortex-A9, and What’s Coming Next…

    Stefan Rosinger
    Stefan Rosinger
    Just over 6 years ago, in October 2007, ARM introduced a product that had the potential to change the world. Not just in one market (like mobile), but nearly all known semiconductor markets – Looking back…
    • October 26, 2013
  • Coherent Interconnect Technology Supports Exponential Data Flow Growth

    Ian Forsyth
    Ian Forsyth
    IntroductionRecently I presented “Coherent Interconnect Technology Supports Exponential Data Flow Growth” at the Linley Processor conference in Santa Clara, CA where I announced a new ARM coherent interconnect…
    • October 26, 2013
  • The Top 5 Things to Know about Cortex-A12

    Stefan Rosinger
    Stefan Rosinger
    IntroductionSmartphone and tablets are on the rise the increasing performance and convenience of these devices is definitely showing impact on the traditional PC market. Tablet sales will surge 53.4%,…
    • October 25, 2013
  • A simple way to estimate the total power consumption of memories in an SoC

    Pratul Sharma
    Pratul Sharma
    Memories are increasingly occupying more area in today’s SoCs. So, it is imperative to have an early estimate of the total power consumed by the memories. Memory power consumption can be divided into two…
    • October 25, 2013
  • 10 useful tips for using the floating point unit on the Cortex-M4

    Ian Johnson
    Ian Johnson
    This document gives 10 tips on how best to use the FPU on the Arm Cortex-M4 processor.
    • October 25, 2013
  • High efficiency, midrange or high performance Cortex-A - What is the difference?

    Kinjal Dave
    Kinjal Dave
    A question that I am asked many times is – what is the fundamental difference between the high efficiency, mid range and the high performance application processors in the ARM Cortex family? The simple…
    • October 25, 2013
  • Five things you may not know about ARM Cortex-M0+

    Thomas Ensergueix
    Thomas Ensergueix
    1 - Fast adoption The Cortex-M0+ processor was announced in March 2012, with two lead partners, namelyFreescale and NXP, who went public with their plans to release MCUs based on this new processor. These…
    • October 25, 2013
  • How CoreSight trace helped me debug my RTOS

    Stephen Theobald
    Stephen Theobald
    Over the past few months, I’ve been working on a Real Time Operating System (RTOS) for the ARM® Cortex®-A9 processor, ported from the Keil® RTX RTOS for Cortex-M series of processors. In this blog, I’d…
    • October 25, 2013
  • ARMv8-R Architecture for Next Generation Automotive

    Chris Turner
    Chris Turner
    This is the third of three blogs I've written around the announcement of the new ARMv8-R architecture for real-time embedded processors.  Simon Craske, our Embedded Processor Architect, and myself will…
    • October 25, 2013
  • Processor IP Vendor Selection Checklist

    Diya Soubra
    Diya Soubra
    Abstract The complex task of selecting which processor core to license can be simplified by using a standard check list approach to evaluate all relevant criteria. This white paper goes through such a…
    • October 24, 2013
  • Completing the set!

    Chris Shore
    Chris Shore
    You might have come across some pieces I've written recently on the ARMv7 architecture.Navigating the Cortex MazeARMv7-A - Power to the PeopleARMv6-M vs ARMv7-M - Unpacking the MicrocontrollersI've…
    • October 24, 2013
  • ARMv7-R - Hidden Power

    Chris Shore
    Chris Shore
    In recent articles, I’ve overviewed the ARMv7 architecture and then looked in more detail at ARMv7-A (ARMv7-A - Power to the People) and ARMv6-M/ARMv7-M (ARMv6-M vs ARMv7-M - Unpacking the Micro…
    • October 24, 2013
  • Enabling the New Telecom Infrastructure – If you blink you may miss out...

    Colin Alexander
    Colin Alexander
    This is the first in a series of blogs covering the migration towards ARM technology in the rapidly evolving telecom-infrastructure market. A lot has been written recently regarding the challenges facing…
    • October 24, 2013
  • Software Consolidation with the ARMv8-R Hypervisor

    Chris Turner
    Chris Turner
    Having previously introduced the ARMv8-R architecture, it’s time to look more closely into its new technology and explain some of the benefits it will bring.  I’ll try to convey the key concepts simply…
    • October 24, 2013
  • ARMv8-R, architecture innovation for embedded systems

    Chris Turner
    Chris Turner
    This year’s ARM TechCon conference in Santa Clara sees ARM disclosing details of its next processor architecture; ARMv8-R.  This eighth-generation ARM architecture is already established as …
    • October 23, 2013
  • New samples in Mali SDK

    Sylwester Bala
    Sylwester Bala
    I often receive questions such as “How can I render shadows with OpenGL® ES 2.0 without an available depth texture extension?”; “How can I render a simple text with OpenGL ES 2.0?”; or “Simple text rendering…
    • October 23, 2013
  • Getting Started with VIXL

    Baptiste Afsa
    Baptiste Afsa
    This content was initially posted 16 July 2013 on blogs.arm.comIn the previous blog post we introduced VIXL - A Dynamic Code Generation Toolkit for ARMv8. This blog post will show you how to use the VIXL…
    • October 23, 2013
  • Announcing VIXL: A Dynamic Code Generation Toolkit for ARMv8

    Rod Crawford
    Rod Crawford
    This content was initially posted 10 July 2013 on blogs.arm.comWe are pleased to announce the release of VIXL, a dynamic code generation toolkit for ARMv8 that we hope will enable JIT creators to rapidly…
    • October 22, 2013
  • ASTC does it

    Stacy Smith
    Stacy Smith
    In 2011 I attended the ARM Global Engineering Conference, where I saw a presentation about a new algorithm used in texture compression. I expected it to be about colour space conversions and perceptual…
    • October 22, 2013
  • Game Set and Batch

    Stacy Smith
    Stacy Smith
    At the Develop 2012 conference in Brighton I gave a talk about how we achieved some of the effects in our brand new (at the time) demo Timbuktu. As I repeated this presentation at a number of developer…
    • October 22, 2013
  • Shadow Mapping - realtime shadow rendering with OpenGL ES 2.0

    Sylwester Bala
    Sylwester Bala
    This document describes an approach for rendering shadows in realtime for mobile devices using OpenGL® ES 2.0 which does not support depth texture unless the OES_depth_texture extension is available.
    • October 22, 2013
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