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More ASTC in ARM Mali GPUs - High Dynamic Range and 3D
Sean Ellis
ASTC supports both High Dynamic Range and three-dimensional texture compression. I show how these features work and what effects they can be used for in content.
September 11, 2013
Easier OpenGL ES debugging on ARM Mali GPUs with GL_KHR_debug
Jan-Harald Fredriksen
We recently added support for this extension to the OpenGL ES drivers for the Midgard architecture GPUs. In this post I will write about how this extension can be used to improve error reporting and make…
September 11, 2013
Mali Maintains its Leadership Position - the best just keeps getting better!
Steve Steele
The last few days have been a busy time in the graphics world with the great and the good collecting in sunny LA for
SIGGRAPH 2012
. The announcements kicked off early Monday morning with
Khronos
announcing…
September 11, 2013
ARM Welcomes OpenGL ES 3.0 (Halti)
Anand Patel
Today at
SIGGRAPH,
Khronos announced the latest incarnation of graphics API targeted at embedded and mobile development –
OpenGL ES 3.0
. The new API brings many features that are present in the latest…
September 11, 2013
OpenCL with ARM Mali: GPU Computing... with no compromises
Roberto Mijat
ARM has
just announced
their submission to Khronos for their OpenCL 1.1 Full Profile conformance tests results for the
MaliTM-T604 GPU
[1]. This makes ARM the first GPU IP Vendor to submit results for Full…
September 11, 2013
ARM Unveils Details of ASTC Texture Compression at HPG Conference - Part 2
Sean Ellis
In
part one
of this two-part post, I wrote about the first part of
Tom Olson's paper
from
High Performance Graphics 2012
. We saw how Bounded Integer Sequence Encoding allows ASTC to have a finely…
September 11, 2013
ARM announces founding of Heterogeneous System Architecture Foundation
Jem Davies
I blogged
before
that I was going to speak at the AMD Fusion Developer Summit. Yesterday in Bellevue I announced that ARM was joining the
Heterogeneous System Architecture (HSA) Foundation
as a founder…
September 11, 2013
ASTC Texture Compression: ARM Pushes the Envelope in Graphics Technology
Tom Olson
ARM's GPU
architects and engineers regularly push the envelope in mobile graphics technology, which is why the latest
Mali GPU cores
offer such a unique combination of best-in-class graphics performance…
September 11, 2013
Launching Mali-T658: "Hi Five-Eight, welcome to the party!"
Edvard Sørgård
Just a day ago we've lifted the veil off the
ARM® Mali™-T658
, the second
Mali GPU
based on the Midgard architecture that we launched a year ago. It's been brewing in our labs next to the…
September 11, 2013
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