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Mobile, Graphics, and Gaming blog

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  • Part 2: Unity ML-Agents on Arm and how we created game AI

    Koki Mitsunami
    Koki Mitsunami
    This is a series of blogs about training NPC's in games with ML Agents in Unity. This blog is part 2 of a three part series.
    • July 29, 2022
  • Part 1: Unity ML-Agents on Arm and how we created game AI

    Koki Mitsunami
    Koki Mitsunami
    This is a series of blogs about training NPC's in games with ML Agents in Unity. This blog is part 1 of a three part series.
    • July 8, 2022
  • Style transfer for graphics post-processing on mobile

    Pavel Rudko
    Pavel Rudko
    This blog explains how developers can implement style transfer for graphics post-processing on mobile, in particular neural style transfer.
    • March 24, 2022
  • Analyzing ray traced content with Arm Mobile Studio

    Geraint North
    Geraint North
    This blog describes how Arm Mobile Studio can analyze ray traced content, with this being showcased via OPPO Find X5 pro smartphones at GDC 2022.
    • March 15, 2022
  • Using Adaptive Performance for the “Amazing Adventures of Dr. Arm”

    Joe Rozek
    Joe Rozek
    This blog explores Unity's Adaptive Performance and how it was applied to an internal Arm gaming title that will be showcased at GDC 2022.
    • March 14, 2022
  • Mali-G710: a developer overview

    Peter Harris
    Peter Harris
    Learn how to use the improvements found in Mali-G710 to get the best performance from your mobile graphics rendering.
    • March 9, 2022
  • Arm Best Practice warnings in the Vulkan SDK

    Sam Walls
    Sam Walls
    This blog provides detailed information about Khronos' validation layer and how it can help to detect potential performance issues for Arm Mali GPUs.
    • November 29, 2021
  • Advanced Shading Techniques with Pixel Local Storage

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    This blog explores the advanced shading techniques that are possible with Pixel Local Storage (PLS).
    • November 12, 2021
  • Introducing Pixel Local Storage: an extension ahead of its time

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    Learn more about Pixel Local Storage (PLS), with this blog highlighting the main benefits for developers when they are coding their games using OpenGL ES.
    • November 10, 2021
  • Intelligent NPCs with Unity’s ML agents toolkit

    Shafiullah Rahman
    Shafiullah Rahman
    Step-by-step explainer about how to create intelligent NPCs in games through Unity's ML agents toolkit.
    • November 5, 2021
  • What excellence looks like in mobile graphics optimization: Arm Mali Graphics Championship 2021

    Ramnath Swamy
    Ramnath Swamy
    In this blog post, read about the Arm Mali Graphics Championships from the winners.
    • October 19, 2021
  • Developing Ray tracing content for mobile games

    Geraint North
    Geraint North
    This blog sets out the work that Arm is doing to support the development of ray tracing content for mobile games, including partnerships with MediaTek and Tencent Games.
    • September 15, 2021
  • astcenc 3.1: high performance texture compression

    Peter Harris
    Peter Harris
    The astcenc 3.1 compressor release brings faster performance, and higher image quality, to the ASTC compression format.
    • August 10, 2021
  • Deferred shading on mobile: An API overview

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog explains how to use deferred shading techniques on mobile.
    • June 22, 2021
  • Using asynchronous compute on Arm Mali GPUs: A practical sample

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog explains how to use asynchronous compute on Arm Mali GPUs, with a new Vulkan sample, to maximize performance.
    • June 16, 2021
  • Game profiling upgrades with Arm Mobile Studio 2021.1

    Peter Harris
    Peter Harris
    Find out about the latest features and improvements in Arm Mobile Studio 2021.1, or profiling tool suite for Android game developers using Arm CPUs and Mali GPUs.
    • June 7, 2021
  • Mali for all occasions: New GPUs for all graphics workloads, use cases and consumer devices

    Andy Craigen
    Andy Craigen
    This blog summarizes the new suite of Arm Mali GPUs that targets every single market segment for consumer compute.
    • May 25, 2021
  • VR Best Practices for Game Development

    Jayant Roy
    Jayant Roy
    Andrew Connell from 'VR with Andrew' goes through some really handy tips and tricks for VR game development that can take your VR game to the next level.
    • May 11, 2021
  • New game changing Vulkan extensions for mobile: Timeline Semaphores

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog looks at 'Timeline Semaphores', one of the three 'game-changers' offered through the new Vulkan extensions on mobile.
    • March 4, 2021
  • New game changing Vulkan extensions for mobile: Buffer Device Address

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog looks at 'Buffer Device Address', one of the three 'game-changers' offered through new Vulkan extensions on mobile.
    • February 25, 2021
  • New game changing Vulkan extensions for mobile: Descriptor Indexing

    Hans-Kristian Arntzen
    Hans-Kristian Arntzen
    This blog looks at Descriptor Indexing, one of the three game-changers offered through new Vulkan extensions on mobile.
    • February 23, 2021
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