Arm Community
Arm Community
  • Site
  • User
  • Site
  • Search
  • User
Arm Community blogs
Arm Community blogs
Mobile, Graphics, and Gaming blog
  • Blogs
  • Mentions
  • Sub-Groups
  • Tags
  • Jump...
  • Cancel

Mobile, Graphics, and Gaming blog

  • Tags
  • Subscribe by email
  • More
  • Cancel
  • Eats, Shoots and Interleaves

    Stacy Smith
    Stacy Smith
    Vertex interleavingRecently we were asked via the community whether there was an advantage in either interleaving or not interleaving vertex attributes in buffers. For the uninitiated, vertex interleaving…
    • November 2, 2015
  • Improving ARM Mali drivers on fbdev

    Guillaume Tucker
    Guillaume Tucker
    This blog post refers to the public ARM Mali Midgard r6p0 user-space binary drivers for GNU/Linux. The fbdev variant now has support for dma-buf using a standard ioctl, which I explain in detail.
    • October 27, 2015
  • ARM enables smartphone-quality visuals on wearable and IoT devices with the Mali-470 graphics processor

    Dan Wilson
    Dan Wilson
    Yesterday, the Media Processing Group at ARM announced a new highly-efficient graphics processing unit (GPU), the ARM® Mali™-470, to enable smartphone-quality visuals on wearable and IoT devices: …
    • October 21, 2015
  • Test-driving the Mali OpenGL ES Emulator

    Dale Whinham
    Dale Whinham
    Hello all,My name is Dale Whinham, and I’m an intern within the Media Processing Group at ARM. I have been working with ARM over the summer to produce some additional sample code for the Mali SDK, which…
    • September 24, 2015
  • Achieving the icy wall effect in the Ice Cave demo

    Laura Mengot
    Laura Mengot
    Achieving the icy wall effect in the Ice Cave demoIce Cave is ARM’s latest demo. It shows that great graphical quality can be obtained in mobile devices with the use of conventional highly optimised rendering…
    • September 2, 2015
  • Experience with Animating for Mobile Devices

    Laura Mengot
    Laura Mengot
    When creating an animation, it is paramount to have a very clear objective and vision of the asset and its function. How much is the object going to deform? How visible is it going to be in the scene?…
    • August 25, 2015
  • CyberCook - Rendering Realistic Food on Mobile GPUs

    Jason Chown
    Jason Chown
    Starship was formed to use our extensive experience developing software for games & simulations and apply it to market segments that hadn’t yet been exposed to the transformative power of digital technology…
    • August 19, 2015
  • “ARM + Tencent Games Innovation Lab” has been opening for six thousands game developers of Tencent Games

    Leon Zhang 章立
    Leon Zhang 章立
    Following the strategic partnership announcement at GDC 2015 which was held in San Francisco from 2nd to 6th March : “ARM and Tencent Games collaborate to advance mobile gaming”, we have worked with…
    • August 11, 2015
  • Smile to the camera, it’s OpenCL!

    Roberto Mijat
    Roberto Mijat
    At a recent press event in China, Huawei announced their latest flagship smartphone, the Honor 7. This device is special. It marks a major milestone in the use of innovative heterogeneous computing technologies…
    • July 16, 2015
  • Mali GPU Tools: A Case Study, Part 2 — Frame Analysis with Mali Graphics Debugger

    Lorenzo Dal Col
    Lorenzo Dal Col
    In the first part of this series we used ARM® DS-5 Streamline to profile the Epic Citadel demo in order to understand the workload on CPU and GPU, and the bandwidth usage. In this article we are going…
    • June 29, 2015
  • BesTV/ARM HTML5 workshop in Shanghai (with PPT slides download)

    Song Bin 宋斌
    Song Bin 宋斌
    Chinese version中文版:百视通/ARM HTML5技术论坛顺利举行(附资料下载)Dear All, good day. HTML5 is really one of the hottest word now in Internet technology area. I believe most of you heard it before. These years HTML5 commercial…
    • June 23, 2015
  • Using DS-5 Streamline with Mali on Samsung Galaxy SIII

    Michael McGeagh
    Michael McGeagh
    ABSTRACTThis guide will show how to get ARM® DS-5™ Streamline™ support working on a production Samsung Galaxy SIII device, with minimal modifications.The resulting files generated will be a gatord, gator…
    • June 19, 2015
  • Latest Developments in Computer Vision: A View From the Summit

    Tim Hartley
    Tim Hartley
    Machine Vision is perhaps one of the few remaining areas in technology that can still lead you to say “I didn’t know computers could do that”.  The recent pace of development has been relentless.  On the…
    • June 11, 2015
  • The Power of Local Cubemaps at Unite APAC and the Taoyuan Effect

    Roberto Lopez Mendez
    Roberto Lopez Mendez
    Introduction Have you ever heard about the Taoyuan effect in reflections? Probably not, so I invite you to read this blog to learn about this effect and the application of local cubemaps in graphics.Several…
    • May 21, 2015
  • Mali Performance 6: Efficiently Updating Dynamic Resources

    Peter Harris
    Peter Harris
    My last blog looked at some of the critical areas which an application has to implement efficiently to get best performance out of 3D content, such as broad-brush culling of large sections of a scene…
    • May 20, 2015
  • Using DS-5 Streamline with Mali on Samsung Galaxy Note 4

    Michael McGeagh
    Michael McGeagh
    ABSTRACTThis guide will show how to get ARM® DS-5™ Streamline™ support working on a production Samsung Galaxy Note 4 device, with minimal modifications.The resulting files generated will be a gatord, gator…
    • May 13, 2015
  • ASTC Evaluation Codec now on GitHub

    Lorenzo Dal Col
    Lorenzo Dal Col
    The evaluation codec for Adaptive Scalable Texture Compression ASTC technology is now available on GitHub, making it easier for you to access, browse and contribute feedback.
    • May 6, 2015
  • Do you find 3D programming boring ?

    Jens Bauer
    Jens Bauer
    For a long time, I've not really been interested in 3D programming.(Well, I've done some minor OpenGL programming many years ago, but I must admit that I'm more of a dev-tools programmer)After watching…
    • April 27, 2015
  • The Making of ARM's Seemore WebGL Demo

    Will Eastcott
    Will Eastcott
    At GDC 2015, ARM and PlayCanvas unveiled the Seemore WebGL demo. If you haven’t seen it yet, it takes WebGL graphics to a whole new level.CLICK HERETO LAUNCH SEEMORESo why did we build this demo…
    • April 22, 2015
  • Towards perfect media presentation

    Daniel Stone
    Daniel Stone
    Since our successful demonstration at SIGGRAPH, ARM and Collabora have continued to work together on providing the best possible platform for media playback and presentation. Numerous applications such…
    • April 17, 2015
  • Debugging OpenCL Applications with Mali Graphics Debugger V2.1 and GPUVerify

    Stephen Barton
    Stephen Barton
    Most people use Mali Graphics Debugger (MGD) to help debug OpenGL® ES applications on Linux or Android. However graphics is not the only API that is supported by MGD, in-fact MGD supports applications…
    • April 14, 2015
<>